Wednesday 26 April 2017

Game Design and Their Limitations

A lot of games gain their features from having limitation placed placed upon them and that when most developers get the most creative to try and work within limitations and still produce a fun experience.

Some games and made with a specific control set in mind for example most RTS's are made with a mouse and keyboard and moving around the map is harder with a analog stick also having a keyboard allows you to hot key units. While Racing games and Fighting games some people believe that its better with a controller. For Example The motion controller might be the best way to play Will spots as you have the most realistic controls that feel immersive.

The Audience Also Is a big factor in game development for a game marketed to children you would be avoid large amounts of blood and gore and going for more bright and colorful images. Also Children would need more simplistic controls compared to dark souls which you need 3 hands to play on the hardest difficulty.

Mario 64 (DS) 

Mario 64 was a one of the DS's biggest games for a reason and that is because it was a massive innovative game on such a small system with tons of different worlds and boss's all with their own strategy on fighting them it made up a Fan favorite which apart from graphically has stood the test of time. The Reason the graphics haven't stood as well as we would hope is the small scale 3d world with technology it made Mario look very rough but the rest of the game stands well. The game was known for how innovative it was at the time with strong graphics for a DS game and fun gameplay.

D-Pad and touch screen plus buttons

Command and Conquer (RTS) (PC)

Command and Conquer is a franchises of RTS games The most recent main game release Which was generals and its DLC Was a strong game which was well balanced compare to previous irritations and had plenty of content. And for a RTS game it had Great graphics with Fun game play. As an RTS it plays a bit different to other games on the list and if you play plenty of attention to the AI you can find some easy ways to expolite it which is a common them ought all strategy games.

The game is old and has it's issue like most EA Published games they took down the servers after the popularity decreased so to play a multiplexer game with a friend you are required to play through 3rd party programs to connected to friends

Mouse-Keyboard (Hotkeys)

Rainbow 6 Siege (Console)

Rainbow 6 siege is my most played game on the Xbox one and that is for a reason, with its constant free additions with new maps and characters as well the way the game can play out can be different every time. It's a fast Pace Close quarter combat game based on special forces around the world Its a 5v5 shooter with dynamic maps and a mix of abilities. With The Dev team at Ubisoft behind and the plans for another few years of free content it could eventually becoming a game capable of taking on the Giant Known as CSGO.

Rainbow 6 siege is a tactics based shooter where team work and good communication is key having multiple people breach a building from different sides will be a lot more effective that a single person running in firing wildly. This is a great team game where playing smart over playing fast is encouraged.

The games main let down is the servers and the server tick rate which sometimes is abysmal with regular outages and times where you shoot someone and the server decided you didn't do that this is one of the reasons the game is not as popular as it could be.

Controller (Analog Sticks) (Buttons)

These are all games from different Eras of gaming which have stood the test of time for one reason or another i i hope they will continue to last another 10 years.




Friday 7 April 2017

GDI Juggernaut Base Model


This is the Untextured  Unrendered Model of a GDI Juggnaught from the Command and conquer series, My next Step is to texture it.




Thursday 6 April 2017

Bouncy Teleportation Ball


In Unity We had a large amour of balls and we had to add our own custom script to it so what i did was use the Random Range to set the ball so on contact with other balls it will teleport upwards and horizontally within a set of parameters
The add force part of the code is what makes the ball bounce The If statement is what controls the colliders so on contact with a tagged ball it will activate the next part of the script which will teleport the ball within the parameters. They are decided by a minamum and maxim value as shown within the brackets matched to the X,Y,Z axis

Wednesday 5 April 2017

MudBox Charter design

We learned to use a mix of tools within Mudbox to model using the sculpt tool to move and extrude parts #, the knife tool to cut in which allow me to add in extra detail. I can use these tools to easy make certain parts bigger and add more to it this allows me to make features like armor. Once completed i transferred my model to Maya which i used the quad tool.

The Quad tool allows to place Quads which can be used as markers to extrude from.