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Showing posts with label Room Project. Show all posts
Showing posts with label Room Project. Show all posts

Friday, 3 February 2017

Room Project First stage done


I have Completed the modeling part of the room project and now my next step is the UV mapping and texturing. Today i modeled the chair and a few small items such as the lamp, a book, a few more boxes and a power supply. I also added a headboard to the bed as i forgot it last time.

The To do the texturing i have all of the models saved separately which i'll texture and re-import into the main scene. Over all i am happy with the rooms and i think it stays to my real rooms pretty accurately. Ignoring the messiness

Friday, 27 January 2017

Room Project Update 27/1/17

I have all but one of the main Assets made for my room project all i need to do now it to model the chair: after that i'll be adding smaller models and fixing a few issue such as a broken face on the monitor and added a headboard to the bed. Once this is complete i'll be doing the process of UV mapping.

As well as going back and improving all my other models i made the storage box's and the room it's self with the windows and a clock ( Not in picture).


Friday, 20 January 2017

Room project: Desk 20/1/17

This lesson i spent making my desk for my room i spend most of the time working on sides as the inner parts weren't as detailed. I leaned a few new things about Maya in this periods from a peer. I added an Mouse, key bored and an Xbox to add the extra detail to my work.

For the purpose of this image i added in my premade monitors to show what the final product will look like i still need to add in my computer in the slot i have left


  • Using the Input key you can fix it when the movement cylinder is not aligned. 
  • Using the append to polygon tool you can fill holes 
  • Moving vertexes can make good slopes
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Monday, 16 January 2017

Room project : Draws 16/1/17

This session i created the storage draws for my room i begun with a the draws them self which i started by making the handles which were created from a cylinder and half a sphere which i modified to fit the shape i needed.


 I spent the largest part of my time working on the pattern on each individual draw. To do this i made the pattern in 3d and then put inside the draw used the Boolean tool to cut the pattern into the draw. To finish the draw i added the handles and i had completed the draw. I copied it 5 times and put it on the main structure. The finishing touching were the space at the bottom, and the rounded edges on the top.



I has an issue with the Boolean as both shapes disappeared when i used it but i found a way round it by going into to the settings and using legacy settings which seemed to fix the problem.

Friday, 13 January 2017

Room Project Monitor 13/1/17

These are the duel computer monitors i have in my room. I modeled them in Maya using a mix of tools such as bevel , insert edge loop and Boolean. The Stand is a rectangle which i made one side smaller and used bevel to smooth the corners. The monitor it's self is made from a cube which i used extrude on to make the front push out more that the screen.

The back of the monitors contain An Ariel port, HDMI port and a DVA port i modeled these all  separately  using a mix of tools and then added them to the monitor.

The new tools i used this lesson are


  • Boolean: Allows you insert one object onto another or cut on out of another.
  • Bevel    :  Allows you to smooth corners