Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, 18 February 2018

Bullet Jet motion graphic


https://vimeo.com/256306529

This is my second attempt at creating motion graphics in after effects. For this idea I wanted to do something that transforms into a jet by wings popping out for this I chose a bullet. To start the animation I needed to fire the bullet I decided it would be easier if I green screened myself and coloured me to match the rest of the art. And overall I could get better quality out of it, compared to if I drew and animated a full silhouette.
All of the art was created by me in Photoshop for the buildings however I used reference images to trace over to help build a better silhouette for them. The animation starts off with the bullet flying across building and then growing wings and becoming a jet. The animation ends with the jet flying towards the camera.
Most of the animation was done within just using key frames and movement points and adjusting them when needed. The only part which I went in knowing nothing about was 3D layers which is what made the jet move towards the camera as if it was flying above it.

This project was mostly done as practice for future graphic projects I might be working on so I could gain some more experience with it.

Wednesday, 31 January 2018

Attempting Motion Graphics in after effects

I have wanted to try and learn motion graphics in after effects for a while now and with the numbers project involving the Romanian school i decided to give it a shot. As this is only a test i just used images i found on the internet with modification i made to them for animation purposes for example i removed the slice from the pizza manually in Photoshop to allow it to be separated. I made 3 numbers all with cartoon images representing them. I am going to experiment more with this as this is my first attempt.

https://vimeo.com/253588292

Wednesday, 3 May 2017

Moom And Ident Animation Submission

Moom Walking
https://vimeo.com/215885313





Moom Getting Hit by a ball
 https://vimeo.com/215885242







Improved Ident
 https://vimeo.com/215885282

Thursday, 2 February 2017

Finished Ident Submission

https://vimeo.com/202198385

The ident is now fully finished and rendered the animation is of a movie clapboard going down a slide then jumping once it hits the end of the movement. The original lasted for 14 seconds and had a larger path and movement on it, i had to cut it down due to time limitations.

Out of the 12 principles of animation i used arc, anticipation. I also used staging as towards the end i centered the camera on the clapboard. A few problems i ran into were the animation becoming very rough on the corners to fix this i used the graph editor Euler filter which helped clear it up. The other issue was the animation was too long and i had to cut it down.

In the future if i was to go back and improve it i would fix the lighting ( Shadows under the slide), i'll extend the animation and clear up some of the textures like on the clapboard its self.

Friday, 27 January 2017

Animation Final steps

I have completed the animation and i'm now in the process of rendering and finishing it the final steps i did to make it look better was to add a use shaders This is the infinite white background that's popular in a lot of animation. This as well as the lighting has been used to give the animation a more complete look.

To get it into a finished video format i used batch rendering which take an rendered image on every frame of your animation i set them to PNG as its a high quality image which keeps the alpha channel. During the next session i'll be importing the 200 PNG's into adobe premier pro to finish up the video where i can also add a few extras if i want to such as text and fade in's.

Thursday, 19 January 2017

Animation Ident 19/1/16

I continued to work on my animation and i have completed the main path i am now going through and speeding some parts up as they are a bit slow for my animation.


I ran into a problem when turning my main charioteer it pointed towards the air to fix this i went into graph editor and moved the path of the rotation to fix this issue



Animation principles for the birds 19/1/17

The Pixar animated short for the birds use's the 12 princeples of animation such as






squash and stretch when the birds get trapped next to the big one they get crushed and get smaller.

Anticipation when the birds see they are about to get launched

Exaggeration is used when the birds fly off they have a second to look at whats about to happen and take it in.

Appeal the bigger bird looks innocent and wanting finds as it has a smile and even when the smaller birds are leaving him he still chase's them while happy

Pose to Pose was likely used to make a fluid animation which shows the birds is a mix of scenes with details down to the feather


These Principals are effective as they make the birds stand out more and allows the animator to make them convey a certain point more effectively. e.g face literacy going red when embarrassed.







Thursday, 12 January 2017

Animation basics and creating an ident 16/12/16

Hierarchy is what  connects what to what it allows  an object to become a child of a different one the parent objects effects and positions are also given to the child object.
Constraints is having a child object  follow the positions and rotation of the parent

This is clappey the clapboard i created him with the idea most films start with a clapboard of some kind so i brought clappey to life. He was fully modeled in Maya the block which moves at the top is a separate object with is the child object of the main one. After he was UV mapped i took a Clap board texture from the internet added my own details to it and filled the rest in with a black tile texture and white strips.
Thus Clappey was born

Animation and cameras 12/1/17


This lesson i continued to work on my indent project i finished off the texturing on my slide making it red and white once i had finished off the slide i imported it and begun to work on the animation. the clapper goes up the slider then down it. I ran into a problem which me or my peers were unable to explain this happened when i tried to parent the clapper board with the handle on it, this caused it to flip around while moving it.

I learned about the use of cameras in Maya how to place them, there effects and the use of depth of field allowing me to make a certain object standout more or less.