Tuesday, 23 May 2017
Duplicating my self
By using layer masking i was able to make my self appear within the footage 3 times i recorded it it one take and moved between the actions and masked my self. Having one Playing on the Xbox, one reading and one listening to music.
Sunday, 21 May 2017
The Vanishing Behind a Towel trick
This is me vanishing behind a towel it was made in after effects using masks to remove me from the shot the mask edges follow the towel edges as it drops they was an issue as the sides of mask were light so i feather the mask to hide it. I was having issue with the mask as i could not Fully get rid of the light this is something i will look into in the feature and maybe incorporate into a Improved version of my VFX project.
Wednesday, 17 May 2017
VFX Wizzard Project
This was the original vfx project this is not the final edit
These images show the most recent progress in my VFX project have added the magic shield as well as the fireball and laser I composed all of the footage and now i need to do the eye replacements and make some of the effects blend a bit better specifically the laser.
Thursday, 11 May 2017
Industry Standard Model Low Poly Version
This is the low poly version of my steampunk submarine controller i have a mix of leavers and cogs to make it seems more complex as well as the pipes which were made using bend deformers which are one of my personal favorite bits as it helps to make the steampunk aesthetic. As its Low poly all of the tubes and circular objects have visible sides the exception is the bend pipes as they needs the subdivisions to bend. The Entire model has been colored with lambets his is to help the individual parts stand out more as otherwise it would be hard to tell it apart with it all being grey. This also helps as i color coded it for example all of the pipes are green buttons/leavers are pink and the base model is yellow this makes it easier to see what is connected to what.
Wednesday, 10 May 2017
VFX Project
This is one of the first parts of my VFX project the base idea is a fight with two wizards one shoots a laser the other blocks it and shoots back, i will be using effects to make the attacks as well as eye replacements for the close ups at the beginning of the shot. On a later clip i have zoomed in on some footage to get a close up view of a death which also hides an unwanted guest from the shot appearing. My Next step is too add the ward which blocks the laser i might also rework the laser effect within after effects to make it look more real/natural..
Thursday, 4 May 2017
Dog Stealth Game Finished
This the finished stealth game made in unity it has all the required features such as line of sight which you can see in use when one of the guard stop moving a starts shooting when the dog gets within his line of sight. The Projectile was made using a Prefab which is a tennis ball which will end the game on contact with the dog. Finally they is a way to end the game by collecting the bone at the end of the level you will win the game. The major problems i had while making the game was getting the line of sight system to work but i manged to get it working due to the tutorials available.
Wednesday, 3 May 2017
Moom And Ident Animation Submission
Moom Walking
https://vimeo.com/215885313
Moom Getting Hit by a ball
https://vimeo.com/215885242
Improved Ident
https://vimeo.com/215885282
https://vimeo.com/215885313
Moom Getting Hit by a ball
https://vimeo.com/215885242
Improved Ident
https://vimeo.com/215885282
Wednesday, 26 April 2017
Game Design and Their Limitations
A lot of games gain their features from having limitation placed placed upon them and that when most developers get the most creative to try and work within limitations and still produce a fun experience.
Some games and made with a specific control set in mind for example most RTS's are made with a mouse and keyboard and moving around the map is harder with a analog stick also having a keyboard allows you to hot key units. While Racing games and Fighting games some people believe that its better with a controller. For Example The motion controller might be the best way to play Will spots as you have the most realistic controls that feel immersive.
The Audience Also Is a big factor in game development for a game marketed to children you would be avoid large amounts of blood and gore and going for more bright and colorful images. Also Children would need more simplistic controls compared to dark souls which you need 3 hands to play on the hardest difficulty.
Mario 64 (DS)
Mario 64 was a one of the DS's biggest games for a reason and that is because it was a massive innovative game on such a small system with tons of different worlds and boss's all with their own strategy on fighting them it made up a Fan favorite which apart from graphically has stood the test of time. The Reason the graphics haven't stood as well as we would hope is the small scale 3d world with technology it made Mario look very rough but the rest of the game stands well. The game was known for how innovative it was at the time with strong graphics for a DS game and fun gameplay.
D-Pad and touch screen plus buttons
Command and Conquer (RTS) (PC)
Command and Conquer is a franchises of RTS games The most recent main game release Which was generals and its DLC Was a strong game which was well balanced compare to previous irritations and had plenty of content. And for a RTS game it had Great graphics with Fun game play. As an RTS it plays a bit different to other games on the list and if you play plenty of attention to the AI you can find some easy ways to expolite it which is a common them ought all strategy games.
The game is old and has it's issue like most EA Published games they took down the servers after the popularity decreased so to play a multiplexer game with a friend you are required to play through 3rd party programs to connected to friends
Mouse-Keyboard (Hotkeys)
Rainbow 6 Siege (Console)
Rainbow 6 siege is my most played game on the Xbox one and that is for a reason, with its constant free additions with new maps and characters as well the way the game can play out can be different every time. It's a fast Pace Close quarter combat game based on special forces around the world Its a 5v5 shooter with dynamic maps and a mix of abilities. With The Dev team at Ubisoft behind and the plans for another few years of free content it could eventually becoming a game capable of taking on the Giant Known as CSGO.
Rainbow 6 siege is a tactics based shooter where team work and good communication is key having multiple people breach a building from different sides will be a lot more effective that a single person running in firing wildly. This is a great team game where playing smart over playing fast is encouraged.
The games main let down is the servers and the server tick rate which sometimes is abysmal with regular outages and times where you shoot someone and the server decided you didn't do that this is one of the reasons the game is not as popular as it could be.
Controller (Analog Sticks) (Buttons)
These are all games from different Eras of gaming which have stood the test of time for one reason or another i i hope they will continue to last another 10 years.
Some games and made with a specific control set in mind for example most RTS's are made with a mouse and keyboard and moving around the map is harder with a analog stick also having a keyboard allows you to hot key units. While Racing games and Fighting games some people believe that its better with a controller. For Example The motion controller might be the best way to play Will spots as you have the most realistic controls that feel immersive.
The Audience Also Is a big factor in game development for a game marketed to children you would be avoid large amounts of blood and gore and going for more bright and colorful images. Also Children would need more simplistic controls compared to dark souls which you need 3 hands to play on the hardest difficulty.
Mario 64 (DS)
Mario 64 was a one of the DS's biggest games for a reason and that is because it was a massive innovative game on such a small system with tons of different worlds and boss's all with their own strategy on fighting them it made up a Fan favorite which apart from graphically has stood the test of time. The Reason the graphics haven't stood as well as we would hope is the small scale 3d world with technology it made Mario look very rough but the rest of the game stands well. The game was known for how innovative it was at the time with strong graphics for a DS game and fun gameplay.
D-Pad and touch screen plus buttons
Command and Conquer (RTS) (PC)
Command and Conquer is a franchises of RTS games The most recent main game release Which was generals and its DLC Was a strong game which was well balanced compare to previous irritations and had plenty of content. And for a RTS game it had Great graphics with Fun game play. As an RTS it plays a bit different to other games on the list and if you play plenty of attention to the AI you can find some easy ways to expolite it which is a common them ought all strategy games.
The game is old and has it's issue like most EA Published games they took down the servers after the popularity decreased so to play a multiplexer game with a friend you are required to play through 3rd party programs to connected to friends
Mouse-Keyboard (Hotkeys)
Rainbow 6 Siege (Console)
Rainbow 6 siege is my most played game on the Xbox one and that is for a reason, with its constant free additions with new maps and characters as well the way the game can play out can be different every time. It's a fast Pace Close quarter combat game based on special forces around the world Its a 5v5 shooter with dynamic maps and a mix of abilities. With The Dev team at Ubisoft behind and the plans for another few years of free content it could eventually becoming a game capable of taking on the Giant Known as CSGO.
Rainbow 6 siege is a tactics based shooter where team work and good communication is key having multiple people breach a building from different sides will be a lot more effective that a single person running in firing wildly. This is a great team game where playing smart over playing fast is encouraged.
The games main let down is the servers and the server tick rate which sometimes is abysmal with regular outages and times where you shoot someone and the server decided you didn't do that this is one of the reasons the game is not as popular as it could be.
Controller (Analog Sticks) (Buttons)
These are all games from different Eras of gaming which have stood the test of time for one reason or another i i hope they will continue to last another 10 years.
Friday, 7 April 2017
GDI Juggernaut Base Model
This is the Untextured Unrendered Model of a GDI Juggnaught from the Command and conquer series, My next Step is to texture it.
Thursday, 6 April 2017
Bouncy Teleportation Ball
In Unity We had a large amour of balls and we had to add our own custom script to it so what i did was use the Random Range to set the ball so on contact with other balls it will teleport upwards and horizontally within a set of parameters
The add force part of the code is what makes the ball bounce The If statement is what controls the colliders so on contact with a tagged ball it will activate the next part of the script which will teleport the ball within the parameters. They are decided by a minamum and maxim value as shown within the brackets matched to the X,Y,Z axis
Wednesday, 5 April 2017
MudBox Charter design
We learned to use a mix of tools within Mudbox to model using the sculpt tool to move and extrude parts #, the knife tool to cut in which allow me to add in extra detail. I can use these tools to easy make certain parts bigger and add more to it this allows me to make features like armor. Once completed i transferred my model to Maya which i used the quad tool.
The Quad tool allows to place Quads which can be used as markers to extrude from.
The Quad tool allows to place Quads which can be used as markers to extrude from.
Wednesday, 29 March 2017
Force Push
This was made in adobe after effects using motion tracking and a mix of effects such as Bulge to make the hands grow a bit during the push adding a nice effect. I used a pre made shock wave effect for the main effect but i have some things in the background such as a feathered layer mask which is used for tracking.
I did this in front of a green-screen which i used keylight 2.1 to remove the green screen and replace it witha background from skyrim as it fitted the effect.
Thursday, 23 March 2017
Planning the Scene 23/03/17
For the first part of the Industry standard model project we had to come to a decision of a theme to use after some discussion we decided upon doing a steampunk Submarine with us building the insides and the landscape around it. We are taking Inspiration from crash Banicoot and Rachet and Clank for the style of the models.
I'll be Making the control panel of the submarine with big button and leavers with plenty of exposed cogs to give it a nice steam Punk feel.
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