Wednesday 29 November 2017

1st Texturing attampt


This is my first version of what the sled will look like it i have some cleaning up on the edges to do and to straiten up the gold trims i also will need to do the sled tracks. I will also change the red tracks to a more metallic one like aluminium. After that all that needs doing is to get some renders of the model made which shouldn't be too difficult to do. The hardest part of this was getting the baking done as i ran into a few different issues which i finally fixed by getting all of the names updated as Maya was having issue so they wouldn't change.

Friday 24 November 2017

The Texturing can begin

After having various issue relating to baking i finally got it working it was a mixture of the low/high poly models change too much during smoothing and the naming being set up wrong. Now All i need to do is to start the texturing. Once the model is fully done I'll add it to the scene as an extra animation.

For the Animation its self its coming along to a quality standard and we should have an MVP ready provided we don't run into any issue along the way. By Wednesday the 30th (end of this college week) I want to have everything in place together so i can add the effects and try to get a render done. This will also allow to begin adding other parts like Snow effects and Music to the animation.

Friday 17 November 2017

Creative and technical and Imagine worlds 2 weeks remaining







With only 2 weeks remaining until the deadline of the imagine worlds project it means everything is finally coming together. The Animation only has some small parts to go so that should be done by the end of next week with 1 week left for improvements and refinement as well as fixing any other issue which pop up last minute. I believe we should have the MVP done within the time constraint



For my creative and technical the engraving is fully done all that needs doing is a quick texture in substance painter which is currently being held up by an issue with being unable to bake i can't do this in either Maya or Substance. I am having other issue as well but these are things i am sorting and should be fixable.

Wednesday 8 November 2017

Creative and Technical model And imagine world

8th of November 2017.

I have begun to make the designs the indentations in Photoshop I have some spirals and i have the colors set up to allow Mudbox to imprint them. The background is black and the spiral is white with a gray outline this will make it stick out i added gray border to smooth the transition i want to design some more to imprint in.



I still have some refining to do on the imprint as i want a sharper edge this is something i intend on adding in.


For the Imagine worlds Project I am mostly just focusing on the sled model as thats my main part of imagine worlds but everything is slowly coming together and the animation is starting to take shape.

Overall the team is working effectively and we are getting everything ready. The animation is forming well. For Time I believe we will hit the deadline if we keep working well however we don't have much time to spare. Looking at other members work everyone is working effective. I belive i have been managing my time well as my C&T and imagine worlds tasks overlap it means that i can tick off 2 boxes at once. While I still have other imagine worlds tasks to do i think they are minor and i should be able to get then finished off quickly.

Sound

Sound comes in both diegetic and non diegetic sound

none diegetic is things which the actors can't here like sound tracks and over narration
diegetic is what charcters can here like conversations

Sound can be used to enhance a scene and add tension to it 

Monday 6 November 2017

Carrot

The Snowman Finally has a carrot nose i put this together using a cylinder edits the color might still be adjusted.


Wednesday 1 November 2017

1st November Imagine worlds Update

Update for the Imagine worlds animation project Everything is coming along fine we have begun the actual animation with 6 weeks left to do it at our current pace we should be able to make the deadline with polishing time left over for us to use. The Scene and all the models are coming along as well. Most models are either done or the modeling is done and we are moving onto the texture stage. We have planning for the animation prepared as well.

My Creative and Technical model is also being moved to Mudbox or Substance painter to have the more detailed sculpting done and the texting placed onto it i should be able to get my model finsihed and dedicate more time to the imagine worlds.

Overall the group is working well and effectively.