Wednesday 13 December 2017

Creative and Techncal Submission

This is the final submission of my creative and technical model I have been working on this for a while and I have gone through multiple versions of it and I have the final product. As what I am creating isn't something that exists in real life which means I have some creative freedom over the design of the model.

The first Lowpoly I made was a lot rougher and harder edges which the low poly you see now is a more smoothed version compare to the original. The high poly is smoother as well as the edges are a lot rounder than the low poly as well. Once i had made the high poly the next step was to design and prepare the extra details which included the spirals. I drew them in photoshop and sculpted them onto the model in Mudbox, it took a few different attempts but I ended up with a design I was happy with.

The final step was the bake and the texture, the bake I had a few issues with the biggest being that the low and high poly models were too different in shape I ended up remaking the high poly model to solve this. Once that was solved I just had to paint the model. The Main colour is a metallic red with gold trims on all of the edges.


Sketchfab

https://sketchfab.com/models/5017c870b2f044e3a153ef7aba971c57



Powerpoint

https://drive.google.com/file/d/16D2-kmLL8WwOTDHvoazETKgjZufWbTt5/view?usp=sharing

MVP Review

We have received the feedback on the MVP of the imagine worlds project and main part of the feedback was to have a proper render available. The main feedback was about our camera set up being dodgy as they were moving rapidly with little coordination this is something we are fixing by reanimating the cameras and we will be adding some translations in after effects when we are done as this will help hide the things we don't want seen and it will also make the camera more fluid together.

Other group members are also adding extras to the scene like more models and adding some texturing to certain parts. Which can be improved upon.


Monday 4 December 2017

Santa sleigh Texturing done



This is Santa sleigh which is almost finished in the 2 images i have 2 different versions one with the gold on the outside of the spirals and one within based on other peoples feedback will help me decided upon which i choose. all of the Texturing has been done in substance painter. I still have some polishing to do to make some of the edges straighter and cleaner as well as making sure all of the lines are the same size.

Overall i am happy with the progress of the sleigh while they are improvements to make which i intend on doing i believe its a good standard and once the polishing is done i'll be ready to submit it before the deadline.