Wednesday, 13 December 2017

MVP Review

We have received the feedback on the MVP of the imagine worlds project and main part of the feedback was to have a proper render available. The main feedback was about our camera set up being dodgy as they were moving rapidly with little coordination this is something we are fixing by reanimating the cameras and we will be adding some translations in after effects when we are done as this will help hide the things we don't want seen and it will also make the camera more fluid together.

Other group members are also adding extras to the scene like more models and adding some texturing to certain parts. Which can be improved upon.


Monday, 4 December 2017

Santa sleigh Texturing done



This is Santa sleigh which is almost finished in the 2 images i have 2 different versions one with the gold on the outside of the spirals and one within based on other peoples feedback will help me decided upon which i choose. all of the Texturing has been done in substance painter. I still have some polishing to do to make some of the edges straighter and cleaner as well as making sure all of the lines are the same size.

Overall i am happy with the progress of the sleigh while they are improvements to make which i intend on doing i believe its a good standard and once the polishing is done i'll be ready to submit it before the deadline.

Wednesday, 29 November 2017

1st Texturing attampt


This is my first version of what the sled will look like it i have some cleaning up on the edges to do and to straiten up the gold trims i also will need to do the sled tracks. I will also change the red tracks to a more metallic one like aluminium. After that all that needs doing is to get some renders of the model made which shouldn't be too difficult to do. The hardest part of this was getting the baking done as i ran into a few different issues which i finally fixed by getting all of the names updated as Maya was having issue so they wouldn't change.

Friday, 24 November 2017

The Texturing can begin

After having various issue relating to baking i finally got it working it was a mixture of the low/high poly models change too much during smoothing and the naming being set up wrong. Now All i need to do is to start the texturing. Once the model is fully done I'll add it to the scene as an extra animation.

For the Animation its self its coming along to a quality standard and we should have an MVP ready provided we don't run into any issue along the way. By Wednesday the 30th (end of this college week) I want to have everything in place together so i can add the effects and try to get a render done. This will also allow to begin adding other parts like Snow effects and Music to the animation.

Friday, 17 November 2017

Creative and technical and Imagine worlds 2 weeks remaining







With only 2 weeks remaining until the deadline of the imagine worlds project it means everything is finally coming together. The Animation only has some small parts to go so that should be done by the end of next week with 1 week left for improvements and refinement as well as fixing any other issue which pop up last minute. I believe we should have the MVP done within the time constraint



For my creative and technical the engraving is fully done all that needs doing is a quick texture in substance painter which is currently being held up by an issue with being unable to bake i can't do this in either Maya or Substance. I am having other issue as well but these are things i am sorting and should be fixable.

Wednesday, 8 November 2017

Creative and Technical model And imagine world

8th of November 2017.

I have begun to make the designs the indentations in Photoshop I have some spirals and i have the colors set up to allow Mudbox to imprint them. The background is black and the spiral is white with a gray outline this will make it stick out i added gray border to smooth the transition i want to design some more to imprint in.



I still have some refining to do on the imprint as i want a sharper edge this is something i intend on adding in.


For the Imagine worlds Project I am mostly just focusing on the sled model as thats my main part of imagine worlds but everything is slowly coming together and the animation is starting to take shape.

Overall the team is working effectively and we are getting everything ready. The animation is forming well. For Time I believe we will hit the deadline if we keep working well however we don't have much time to spare. Looking at other members work everyone is working effective. I belive i have been managing my time well as my C&T and imagine worlds tasks overlap it means that i can tick off 2 boxes at once. While I still have other imagine worlds tasks to do i think they are minor and i should be able to get then finished off quickly.

Sound

Sound comes in both diegetic and non diegetic sound

none diegetic is things which the actors can't here like sound tracks and over narration
diegetic is what charcters can here like conversations

Sound can be used to enhance a scene and add tension to it 

Monday, 6 November 2017

Carrot

The Snowman Finally has a carrot nose i put this together using a cylinder edits the color might still be adjusted.


Wednesday, 1 November 2017

1st November Imagine worlds Update

Update for the Imagine worlds animation project Everything is coming along fine we have begun the actual animation with 6 weeks left to do it at our current pace we should be able to make the deadline with polishing time left over for us to use. The Scene and all the models are coming along as well. Most models are either done or the modeling is done and we are moving onto the texture stage. We have planning for the animation prepared as well.

My Creative and Technical model is also being moved to Mudbox or Substance painter to have the more detailed sculpting done and the texting placed onto it i should be able to get my model finsihed and dedicate more time to the imagine worlds.

Overall the group is working well and effectively.

Monday, 16 October 2017

A Successful Human Morph

This was mostly done as I tried it some time ago with little success so I returned to it to improve as I now have a better skillset. I did the practice on plastic toys so humans were a different issue, the main difference was due to the camera shakiness which I fixed with a tripod.

Sunday, 15 October 2017

A Old Style Comedy Short


Recommended with Sounds on and In fullscreen





Made in after effects Inspired by Old Comedy Such as Laurel and Hardy.

          Effects Used

  • Add noise (Make it look older)
  • Add Grain (Make it look older)
  • Fractal Noise (To create the lines effect over the video)
  • Colour Correction  Tint

















Wednesday, 11 October 2017

Santa's Sleigh Low to High Poly


This is Santa's sleigh On the left is the low poly version and on the right i have the beginning of the High Poly version currently i am smoothing it to keep some of the edges which i want to look more metallic i am creasing them so they hold the position better. For My high poly i also intend on making indentations to add a effect. (see below for example)




I will be trying to attempted something like the white spirals but my own one which i will indent it into the sleigh to make it look more 3D and high quality.

Peer Feedback

Asset Owner Name
Ryan
Assessor Name
Georgia
Preproduction
Do they have enough research images to inspire them?

There is a number of different sleigh references.

Do they have enough reference images? If so how can you tell? If not why and what should they do to fix this?
There is enough references to build a model from including drawings.
Do they have a plan for what their high model will look like and what their low model will look like? Do you think this plan will work, if so why? If not what would you suggest?
There is no plan so far, however there is drawings for the model.
Should they have drawings for this model? If so do they have them and are they sufficient? If not why and what should they do to fix this?
There is a sufficient amount of drawings referencing the sleigh model.
Production
What is the topology of their model like?
The topology is stretched in certain places. This should be fixed in order to make the high poly model simpler to create.
Are there any technical issues with their model? (Overlapping faces, n-gons, tris, isolated vertices, etc.)
No, there is no technical issues occurring.
What is good about the quality of their model?
The quality of the model is good, it clearly looks like a sleigh. I like the minor details and the symmetry of the model and it looks as if it’s carefully been modelled.
What could be improved with the quality of their model?

When the high poly model is built, I think some of the harsh edges should be smoother and edges should be bevelled. However not all of the model should be smoothed as that would give a cartoon effect.


What should they do next and why?
Once the low poly model is unwrapped, you should focus on adding more detail to your model. It looks really good right now as a low poly model but it should include more detail later on.


As a Result of this feedback i am going to Go through the edges and straighten them up as well as add more where need to reduce the stretchiness on them. Currently I am UV mapping the low poly model which then I'll begin to bevel and some extra things to the sleigh. I have  already fixed some of the edges which didn't noticed were issue until overlaid the Checker board UV map on them.