Monday 25 September 2017

Storyboard of Faster than Light

Faster than light is a rouge light which is randomized levels but they follow a pattern for each encounter.  At the Beginning you arrive at a destination and you have your characters and the environment  which could be a Exploding sun or an Ion storm or even nebula. These all have effects on what will happen in the battle. The battle its self varies depending on the enemy but once defeated or wounded you could spare or kill them for difference rewards some of them being quest specific. Then you go back to picking your next destination slowing advancing through the map repeating the previous steps listed. They are many story based encounter wild cards which can effect the game play as well.

The game has many quests and various things that can change the way you play most of the time you have the core loop of 

Chose location
Fight
Quest/other things
Upgrades/Repairs
Repeat


A game storyboard is has to be more verity compare to a movie/TV show storyboard as with a game the thing your seeing is able to change so that needs to be accounted for.

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