Wednesday 13 September 2017

Substance Painter

In Substance Painter

Render

I Have used Substance painter to bake the Turtle model which is just using the baking tool and 
selecting the high and low poly models it's easier that Maya to do successfully. I spent the rest of the time working on painting the model and tried many different methods to make what i ended up with.
One tool i used was the Paint layer and the layer masking tool Which allows me to make big changes to the model quickly as you can change the color scheme when needed this is useful if you were to have a new idea or you needed to make a new skin/recolor of the character.

 I have found Substance painter to be more Useful and less Tedious than Photoshop or mud box to texture with as it can do large arears, you also have a large variation of objects and materials to use to be able to add to the model without needed to Look and Download them off 3rd party sources. When Exporting you also have the option to export in different ways to fir the software your using to display/animate it also the maps and other individual parts can be exported as well.

Naming can also be used to link certin layers by useing it you make it so that layers you dont' want to interact with each other don't

I'll likely be using substance painter in the future for other models i make as it will the models i make easier to texture and i'll likely be able to do it to a higher standard. 

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