Ryankeeley Game design

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Thursday, 2 March 2017

Room Project Renders









Posted by Ryankeeleynextgen at 14:02
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Labels: Room Project

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    • ►  May (7)
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    • ▼  March (17)
      • Force Push
      • Planning the Scene 23/03/17
      • Dog Catcher Game Stage 4 Rotation of objects 23/3/17
      • Planning for Solo VFX Project 22/03/17
      • Plasticine Head modeling 22/03/17
      • Text Crumpling In After effects 22/03/17
      • Normal Map Research
      • Unity Game Dog Catcher Stage 2
      • VFX Skin Replacements
      • 09/03/17 Low Poly Renders
      • Dog Catcher Unity Game Stage 1
      • Blood Splatter
      • 2/03/2017 Low Poly Task Update
      • VFX 01/03/17 Animation in after effects
      • Room Project Renders
      • 1/3/17 Changeing Skys
      • Heads By Alxe Padre and Dave MCKlene
    • ►  February (5)
    • ►  January (12)
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