Thursday, 9 March 2017

09/03/17 Low Poly Renders








This is the final renders of the low poly wacky races task the first image is my Ice Cream truck with the wire frame which was the main model i made its only using 300 tries out of 1000. The render has both a wire frame and a standard image the pig has a use background to show off the background, The Previous ones were done before i could set up the use background. The Main image Contains all of my models and the rest of my group with the environment.

My Ice Cream Truck is one of my favorite models as its simple and the use of soft selected for the cone. Even with the various issue i had with it. Over all we have worked well as a team with good contributions on all sides.

Dog Catcher Unity Game Stage 1

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These are the assets i am using for my dog catcher game all assets all made on Photoshop in order tree, dog, Dog catcher and the wall . The Wall is based off the one used for a different unity game but has been drastically improved. I need to Make a Projectile next which i might use a tennis ball for. . I Have a basic level design done and the movement code .



Tuesday, 7 March 2017

Blood Splatter

I have learned to do a basic blood splatter for use when you get hit this can be reused and tinkered with to add different effects. To Make this work i used  "Random.InsideUnitCircle"  which will place an object with the axis of the area. I have the center of the circle set to the origin 0 but this is changeable. The Blood is hidden off the screen and Its gets moved via "GameObject.Find" and put in a random location.

GameObjectF.Find ("Ball").transform.position = Random.InsideUnitCircle * 3;





















Thursday, 2 March 2017

2/03/2017 Low Poly Task Update


For the Low poly group task we have a large amount of assets all textured and spread around the environment today i made a jet-ski to fill the water as it was lacking so we also added other water based items. I also got the Ice cream truck fixed as it had  shading issue to fix it i had to change it from soft edges to harden edges this fixed the shading issue i also used target weld to fix a few issue where they were gaps.



Overall the task is coming along well with a large variation of models and will likely be ready to be presented

VFX 01/03/17 Animation in after effects


We learned a way to animate in adobe after effects this methods works specifically for 2d like this monster man the method we used was to use pins in his limbs to add joints to him. After you have added his joints you use Ctrl and move the body part this will record what you are doing in real time. After this you repeat it for the different limbs it will show silhouette of the other movement which will help you match times. This is useful for small animations and inserting a 2D object into  3D enviroment.

Room Project Renders









Wednesday, 1 March 2017

1/3/17 Changeing Skys

Today we went through how to change the sky of a picture or video to do we duplicate the original image and add the new sky in-between them to give the desired effects we use the feather tool to make it fill with the background better. This can be used with different methods to make the sky darker or lighter or add clouds to give the sky a more dim effect.
In this image I added the lonely mountain from lord of the rings, to put it in the  sky behind the city I feathered it to make the edges work nicer I had no problems overall and the tutorials were useful.

Heads By Alxe Padre and Dave MCKlene

Alex Padre
I like the drawing as its a mixture of creepiness and coolness. The skull its self is a creepy design which incorporates nature into as it has roots and plants growing through it. the single eye adds a weak and destroyed effects as if the skull is missing something. The only colors used in this are black and white. The skull has roots coming off the bottom which makes it seems more messy and older. Parts of the skull being made of trees which are very pure contrasts nicely with the skull which is normally seen as a evil or bad thing.




Dave McKlene


This is an sketch of the joker from Batman which is a psychotic character and he is complete insane. This drawing which is creepy and matches the jokers personality. The Clock in the background with roman numerals and the broken head make it feel more destroyed. 

Elif Vard Ergen
Elisa sassi
And one of my own.


Thursday, 16 February 2017

Low Poly Task








Thease are 2 of my low poly models i have made form the group task the pig is low poly and did not cause me to many problems when creating it and i am overall happy with the pig.

The ice cream truck on the other hand has been causing problems at every opportunity as you can see it has a base shadow on it off some issue with some vertexes and edges i have reduced the effects significant by removing vertexes and drawing new edges on to it.

The Low poly task has been interesting to work under the constrained of 1000 tris in most case's i have not hit the limit but finding ways to reduce the number of them has been fun from removing parts you will never see ( The pig does not have a a bell or feet). My group has worked well to make a full low poly environment with a large collection of models to go with it.

Wednesday, 15 February 2017

Games Company

In the future I can see my see my self doing level design and programming for games this would be my preferred position

Rockstar

 I’ll also be happy to go into 3d modelling/concept art for other company's.Game Dev They have offices in Lincon, London and Leeds this is good mix of areas with good locations.  They have a competitive salary and a good benefits package. Being a fan of the serious I am familiar with there products.
 


GTA
Red Dead Redemption
Bully
Max Payne

Ubisoft 

Ubisoft is a Large triple A company which is known for some of the best selling titles they have
offices all over the world including Newcastle the neighboring city making travel easy they have a
large amount of of smaller developers under them who make games such as ubisoft reflect who
made grow home and support ubisoft with other games.

Assassin creed
Watchdogs
Rainbow 6
For honor
Grow Home
Far cry

Blizzard
Blizzard while not as big as some other triple a devs have a great portfolio of games which they love
and support for example diablo 2 which was released around 5 years ago is still supported and
given updates by blizzard this shows they still have a love for there games . There Portfolios is small
but high quality with there recent release over-watch with million sales

Overwatch
World of Warcraft
Hearthstone
StarCraft
Diablo
Heroes of the storm

Heads

This Period i have get a collection of heads to use as reference to learn how to drawn  heads from using construction lines.
I also learned of ecorche which is under the skin on body it shows the muscle this is a good way to see the head from a different point of view i did one as Obama

Later on i'll making a moodboard of heads which i'll use as inspiration fro mne

Friday, 3 February 2017

Room Project First stage done


I have Completed the modeling part of the room project and now my next step is the UV mapping and texturing. Today i modeled the chair and a few small items such as the lamp, a book, a few more boxes and a power supply. I also added a headboard to the bed as i forgot it last time.

The To do the texturing i have all of the models saved separately which i'll texture and re-import into the main scene. Over all i am happy with the rooms and i think it stays to my real rooms pretty accurately. Ignoring the messiness

Thursday, 2 February 2017

Finished Ident Submission

https://vimeo.com/202198385

The ident is now fully finished and rendered the animation is of a movie clapboard going down a slide then jumping once it hits the end of the movement. The original lasted for 14 seconds and had a larger path and movement on it, i had to cut it down due to time limitations.

Out of the 12 principles of animation i used arc, anticipation. I also used staging as towards the end i centered the camera on the clapboard. A few problems i ran into were the animation becoming very rough on the corners to fix this i used the graph editor Euler filter which helped clear it up. The other issue was the animation was too long and i had to cut it down.

In the future if i was to go back and improve it i would fix the lighting ( Shadows under the slide), i'll extend the animation and clear up some of the textures like on the clapboard its self.