A lot of games gain their features from having limitation placed placed upon them and that when most developers get the most creative to try and work within limitations and still produce a fun experience.
Some games and made with a specific control set in mind for example most RTS's are made with a mouse and keyboard and moving around the map is harder with a analog stick also having a keyboard allows you to hot key units. While Racing games and Fighting games some people believe that its better with a controller. For Example The motion controller might be the best way to play Will spots as you have the most realistic controls that feel immersive.
The Audience Also Is a big factor in game development for a game marketed to children you would be avoid large amounts of blood and gore and going for more bright and colorful images. Also Children would need more simplistic controls compared to dark souls which you need 3 hands to play on the hardest difficulty.
Mario 64 (DS)
Mario 64 was a one of the DS's biggest games for a reason and that is because it was a massive innovative game on such a small system with tons of different worlds and boss's all with their own strategy on fighting them it made up a Fan favorite which apart from graphically has stood the test of time. The Reason the graphics haven't stood as well as we would hope is the small scale 3d world with technology it made Mario look very rough but the rest of the game stands well. The game was known for how innovative it was at the time with strong graphics for a DS game and fun gameplay.
D-Pad and touch screen plus buttons
Command and Conquer (RTS) (PC)
Command and Conquer is a franchises of RTS games The most recent main game release Which was generals and its DLC Was a strong game which was well balanced compare to previous irritations and had plenty of content. And for a RTS game it had Great graphics with Fun game play. As an RTS it plays a bit different to other games on the list and if you play plenty of attention to the AI you can find some easy ways to expolite it which is a common them ought all strategy games.
The game is old and has it's issue like most EA Published games they took down the servers after the popularity decreased so to play a multiplexer game with a friend you are required to play through 3rd party programs to connected to friends
Mouse-Keyboard (Hotkeys)
Rainbow 6 Siege (Console)
Rainbow 6 siege is my most played game on the Xbox one and that is for a reason, with its constant free additions with new maps and characters as well the way the game can play out can be different every time. It's a fast Pace Close quarter combat game based on special forces around the world Its a 5v5 shooter with dynamic maps and a mix of abilities. With The Dev team at Ubisoft behind and the plans for another few years of free content it could eventually becoming a game capable of taking on the Giant Known as CSGO.
Rainbow 6 siege is a tactics based shooter where team work and good communication is key having multiple people breach a building from different sides will be a lot more effective that a single person running in firing wildly. This is a great team game where playing smart over playing fast is encouraged.
The games main let down is the servers and the server tick rate which sometimes is abysmal with regular outages and times where you shoot someone and the server decided you didn't do that this is one of the reasons the game is not as popular as it could be.
Controller (Analog Sticks) (Buttons)
These are all games from different Eras of gaming which have stood the test of time for one reason or another i i hope they will continue to last another 10 years.
Wednesday, 26 April 2017
Friday, 7 April 2017
GDI Juggernaut Base Model
This is the Untextured Unrendered Model of a GDI Juggnaught from the Command and conquer series, My next Step is to texture it.
Thursday, 6 April 2017
Bouncy Teleportation Ball
In Unity We had a large amour of balls and we had to add our own custom script to it so what i did was use the Random Range to set the ball so on contact with other balls it will teleport upwards and horizontally within a set of parameters
The add force part of the code is what makes the ball bounce The If statement is what controls the colliders so on contact with a tagged ball it will activate the next part of the script which will teleport the ball within the parameters. They are decided by a minamum and maxim value as shown within the brackets matched to the X,Y,Z axis
Wednesday, 5 April 2017
MudBox Charter design
We learned to use a mix of tools within Mudbox to model using the sculpt tool to move and extrude parts #, the knife tool to cut in which allow me to add in extra detail. I can use these tools to easy make certain parts bigger and add more to it this allows me to make features like armor. Once completed i transferred my model to Maya which i used the quad tool.
The Quad tool allows to place Quads which can be used as markers to extrude from.
The Quad tool allows to place Quads which can be used as markers to extrude from.
Wednesday, 29 March 2017
Force Push
This was made in adobe after effects using motion tracking and a mix of effects such as Bulge to make the hands grow a bit during the push adding a nice effect. I used a pre made shock wave effect for the main effect but i have some things in the background such as a feathered layer mask which is used for tracking.
I did this in front of a green-screen which i used keylight 2.1 to remove the green screen and replace it witha background from skyrim as it fitted the effect.
Thursday, 23 March 2017
Planning the Scene 23/03/17
For the first part of the Industry standard model project we had to come to a decision of a theme to use after some discussion we decided upon doing a steampunk Submarine with us building the insides and the landscape around it. We are taking Inspiration from crash Banicoot and Rachet and Clank for the style of the models.
I'll be Making the control panel of the submarine with big button and leavers with plenty of exposed cogs to give it a nice steam Punk feel.
Dog Catcher Game Stage 4 Rotation of objects 23/3/17
This script i added makes the dog rotate and face a specific vector this is done inside my player movement script the director the player is moving in will make the sprite rotate to face the direction. I'll be adding the script to the enemy as well as the player.
An issue i had when writing the script was the messed up with the brackets and did not put one where i had to this made it so the new rotation script only worked if i was moving downwards as i never had an bracket between the new code and the last "If" statement.
Wednesday, 22 March 2017
Planning for Solo VFX Project 22/03/17
This is the basic plan for my Solo VFX project it will be a laser shoot out which will end up in a fire ball once one of the lasers hits an fuel tank which causes a big explosion taking up the screen. I'll likely be making some additions to make it longer as in its current stage it feels shorter that it should be.
Plasticine Head modeling 22/03/17
We modeled some Plasticine heads. I started with the eyes to build the shape of the head and worked downwards from it. The nose came out the best of the different parts. I was unable to get the eyes to look how i wanted as the shape and depth were a struggle when using Plasticine. When completed i gave him a straw hat to complete the unintentional farmer look the model had.
Text Crumpling In After effects 22/03/17
We returned to using the pin tool in adobe after effects to set key frames and move the text to the correct position to give it the effect of being crushed by the bolder. When applying the pins i use starch tool to make it move separately to other parts. I went through and applied it to each letter. Next I will be making my own version to use with my own text and item.
Thursday, 16 March 2017
Normal Map Research
A Normal Map allows you to add depth to your texture this means you can add more detail while allowing a lower poly count this is useful for low poly models to still be able to have detail. The Detail is Created Through the use of shading and light to create the illusion of the higher detail.
The Bump map is an older version which uses RGB and gray scale values by using this Bump maps are easy to modify in Photoshop as well.
I have been Doing Normal mapping with Some Unforune results I have attempted to get something and i have basic Normal map with some depth intentional ir look like some sci-fi box with wires all over the place
I 'm going to have another go at making the box and make it more simplifed as then mesh is causing problems with the baking.
The Bump map is an older version which uses RGB and gray scale values by using this Bump maps are easy to modify in Photoshop as well.
I have been Doing Normal mapping with Some Unforune results I have attempted to get something and i have basic Normal map with some depth intentional ir look like some sci-fi box with wires all over the place
I 'm going to have another go at making the box and make it more simplifed as then mesh is causing problems with the baking.
Unity Game Dog Catcher Stage 2
Wednesday, 15 March 2017
VFX Skin Replacements
We have used adobe after effects to change the skin of a person to add effects to them to do this we started by tracking in mocha and marking the area i feathed it to make it more smooth. I added the veins with with a solid, i inverted it. To finish off i added a color correction and made it more evil power like. This is useful as it can be reused for a range off effects.
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