Ryankeeley Game design

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Thursday, 16 March 2017

Unity Game Dog Catcher Stage 2

This shows the Dog Catchers which now have way points giving them movement once you hit one of the Catchers it will bring up the start gave menu this is done through the Unity UI script.


Posted by Ryankeeleynextgen at 12:13
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Labels: Unity

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    • ▼  March (17)
      • Force Push
      • Planning the Scene 23/03/17
      • Dog Catcher Game Stage 4 Rotation of objects 23/3/17
      • Planning for Solo VFX Project 22/03/17
      • Plasticine Head modeling 22/03/17
      • Text Crumpling In After effects 22/03/17
      • Normal Map Research
      • Unity Game Dog Catcher Stage 2
      • VFX Skin Replacements
      • 09/03/17 Low Poly Renders
      • Dog Catcher Unity Game Stage 1
      • Blood Splatter
      • 2/03/2017 Low Poly Task Update
      • VFX 01/03/17 Animation in after effects
      • Room Project Renders
      • 1/3/17 Changeing Skys
      • Heads By Alxe Padre and Dave MCKlene
    • ►  February (5)
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